Finally after some time, I managed to get back into Papervision3D sound and safely :). I wanted to continue the WingZero project, but reckoned I need a particles generator before getting doing the missiles. So this is a little experiment that I've developed, which once optimized will be integrated into the WingZero game.
Well, I followed quite closely the notion of a particle system from 3DS Max. So, it allows me to specify the radius angle of the particle spray, particle size, speed, rotation, etc. I can also set the particle to move in wobbly motion. I can also set each particle to vary from the original size, speed, and etc, which creates a more disordered, thus more natural, effect.
Well, enuf said. Have a go and feel free to post any comments, suggestions, critics, etc.

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