Here's another drawing using odosketch. Click here for full version.
Sunday, 3 January 2010
Odosketch Drawing: Cat Girl
Here is a quick drawing that I did using the best Flash drawing / sketching application called odosketch by Odopod. Click here to see the full version!
Saturday, 28 November 2009
Fling Solver
Two days ago, my mate Deniss challenged me to get past level 11 on Fling, a very beautiful puzzle game on iPhone. I got up to level 11, but couldn't get past it. I solve a couple of problems, but got stuck on a particular puzzle and was never able to finish all the problems on that level. I was probably already playing it 50 times over before I gave up and did this instead:
http://www.anthonytambrin.com/flingsolve/
P.S.: please don't send me hate mails for this
http://www.anthonytambrin.com/flingsolve/
P.S.: please don't send me hate mails for this
Monday, 21 September 2009
iPhone Development Provisioning on both iMac and Macbook Pro
For two weeks now I have been getting my hands dirty with iPhone / OpenGL ES 1.1 development on my iMac. A week ago my wife got me a new Macbook Pro for my birthday and we have been inseparable. Just like a kid obsessed with its new toy, I can't resist the urge to mirror any development tools and configuration that I have on the iMac into the Macbook Pro, so I can keep developing while at the same time accompanying my wife watching TV. All was good: Xcode ran properly, iPhone SDK 3.1 (Snow Leopard) installed successfully, all certificates and developer provisioning also installed, iPhone 3.0 simulator ran without any problems, and I was smiling, but not for long. Then I selected "Device - 3.0 | Debug", rebuilt the app, and it showed build failed - 1 error, which looked like this:
"Code Sign error: The identity 'iPhone Developer doesn't match any valid certificate/private key pair in the default keychain"
I was pretty sure I've installed all the certificates:
"A valid signing identity matching this profile could not be found in your keychain"
I looked for clues on the net long and hard, then I discovered the answer posted by Dave Camp:
http://www.cocoabuilder.com/archive/message/xcode/2009/7/19/29533
The answer for my problem is: I'm missing my private key!
I took the following steps to fix this problem:
Hope this helps some of you who encountered this same problem.
"Code Sign error: The identity 'iPhone Developer doesn't match any valid certificate/private key pair in the default keychain"
I was pretty sure I've installed all the certificates:
- Development certificate
- WWDR immediate certificate
- Development provisioning profile
"A valid signing identity matching this profile could not be found in your keychain"
I looked for clues on the net long and hard, then I discovered the answer posted by Dave Camp:
http://www.cocoabuilder.com/archive/message/xcode/2009/7/19/29533
The answer for my problem is: I'm missing my private key!
I took the following steps to fix this problem:
- Exported my private key from the login keychain from iMac
- Shared the private key over the network, downloaded it into the Macbook, and deleted the private key so it's not stolen by someone (or just use a USB drive, safer and easier)
- Imported the private key into the login keychain in the Macbook (by double-clicking it). At this point it throws me some weird error but it works for sure because I can see it now in the login keychain
Hope this helps some of you who encountered this same problem.
Saturday, 22 August 2009
New Flash Game: Flox
Hello everyone!!!
I know it's a bit bizzare to finally add a post after such a long time - the last post was on 8 March 2008, that's like what... 1.5 year ago! - this is one of those things that I do that gave me some real permanent joy.
After over one month of tinkering with Flash on flocking algorithm and ethereal effect, I decided to transform the experiment to a proper game complete with highscores submission (special thanks to MochiMedia for the well-developed, well-maintained, easy-to-use advertisement and leaderboard API). Finally, a game that I started and was able to complete without getting distracted with other things.
Check it out here!
http://www.anthonytambrin.com/flox/
Flox is a simple game where you try to capture and merge circles of the same colors using your mouse as a lasso and then you send the circles to the ever-shrinking pool in the center. If the pool shrinks to nothing it's game over. I hope you enjoy playing this game. See how much you can score! Please feel free to leave any comments or feedback.
Some screenshots:



I know it's a bit bizzare to finally add a post after such a long time - the last post was on 8 March 2008, that's like what... 1.5 year ago! - this is one of those things that I do that gave me some real permanent joy.
After over one month of tinkering with Flash on flocking algorithm and ethereal effect, I decided to transform the experiment to a proper game complete with highscores submission (special thanks to MochiMedia for the well-developed, well-maintained, easy-to-use advertisement and leaderboard API). Finally, a game that I started and was able to complete without getting distracted with other things.
Check it out here!
http://www.anthonytambrin.com/flox/
Flox is a simple game where you try to capture and merge circles of the same colors using your mouse as a lasso and then you send the circles to the ever-shrinking pool in the center. If the pool shrinks to nothing it's game over. I hope you enjoy playing this game. See how much you can score! Please feel free to leave any comments or feedback.
Some screenshots:



Sunday, 2 March 2008
New Video: Melodies of Life from FF9 Piano Colection
Played another piece from Final Fantasy IX Piano Collection, it's called Melodies of Life. My most favourite song so far.
New Video: Tifa's Theme from FF7 Piano Colection
Wow... it's been a long time...
Finally I've got some time to do my own things, so I took the time to play two piano pieces from Final Fantasy Piano Collection. This one is called Tifa's Theme, it's very soothing. I like slow songs... dunno why. Probably because it's easier to play...
This time around, I lowered the camera angle by a bit so the pedal is visible.
I hope you enjoy it. Please feel free to comment ^_^
Finally I've got some time to do my own things, so I took the time to play two piano pieces from Final Fantasy Piano Collection. This one is called Tifa's Theme, it's very soothing. I like slow songs... dunno why. Probably because it's easier to play...
This time around, I lowered the camera angle by a bit so the pedal is visible.
I hope you enjoy it. Please feel free to comment ^_^
Labels:
FF7 piano collection,
piano demo,
piano playing,
tifa's theme
Wednesday, 20 June 2007
Mii-chan Ohayou! (Completed)

It's been a while (once again) since I last posted my entry. But only yesterday, I got the time and the urge to finally complete the painting. I attempted to make the lighting more dramatic but didn't like it. I wanted it to have more colourful and cheerful atmosphere so this was the result.
The painting was done using Corel Painter IX using only acrylics-based media and later retouched in Adobe Photoshop CS2. I tried to make the hair to have more anime feeling, but it didn't go well with the overall "3d" feeling of the environment, so I drew the hair strands individually and blend it with the base hair colour. It took me 4 weeks to finish this painting, while only effectively worked on it for 40 hours (a week's worth of paid work... ermm... uh-oh).
I hope you like this one and please let me hear your thoughts. I was gonna say this was my first attempt in painting, but do feel free to criticise as much as you want. Thanks for your patience ^_^
Labels:
manga drawing,
manga painting,
michiko-chan,
mii-chan
Monday, 4 June 2007
Mii-chan Ohayou! (75% completion)

It's been a while since I posted the last entry. Reason being, I was very busy with lots of unfinished stuff and they're unworthy of posting. Today, I spent about 8 hours to continue painting Mii-chan Ohayou!, but still 75% towards completion. There's a lot of mistakes in the painting that I haven't fixed. But oh heck, I'm posting this anyway just for the sake of posting it. Well, hope you like it so far (the progress..) I promise the end result will have more intensity in it. As always, please feel free to comment, criticize, etc. Thanks ^_^
Monday, 21 May 2007
Papervision3D: Piano Demo
I just created another "unfinished" project. But this time it's for a noble cause. One of the guys in YouTube had requested a recording of an LCD panel for the Eyes On Me song that I posted sometime ago. So, for that purpose, I thought creating one in PaperVision3D might actually be better. And I was right ^_^. It's easier to learn with the 3D interaction rather than staring on the striking blue-lit LCD panel.
Here's a bit of explanation how I did it. For the recording, I recorded the movie, audio, and notes altogether to produce separate files. The movie was recorded as raw AVI and converted into FLV. The audio was recorded as raw WAV and converted into MP3. The piano notes were recorded as MIDI and converted into xMIDI (Xml for MIDI). They were all then parsed into the application and played in sync (well at least it tries to LOL). Hardest part for me was to balance the performance and the details. I ended up tweaking it for average of 15-20 fps on Pentium 4 and was quite happy with it (it's not a real-time game anyway).
So please enjoy and let me know if you have any feedback. Or at least, enjoy the songs ^_^. And please be patient while downloading, as each song is about 15 megabytes (it's worth it!!! .... i hope).
Oh, and here are the links to MP3 files if you want to download and keep them. Copyright remains mine, but you can distribute it whatever you want LOL.
Final Fantasy VII - Aerith Theme (3.7Mb)
Final Fantasy VIII - Eyes On Me (3.0Mb)
Uncharted Waters - Mast in the Mist (2.9Mb)
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